2021-01-13T11:21:12

Dracula 2: The Last Sanctuary Walkthrough Part 1/9 HD

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20:29
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1 813
Добавлено:
13.01.2021

Dracula 2: The Last Sanctuary (originally released as Dracula: The Last Sanctuary) is a 2000 point-and-click adventure/horror video game developed by Wanadoo and Canal+ Multimedia, and published by DreamCatcher Interactive for Microsoft Windows and Mac. In 2002, it was ported to PlayStation, and in 2012 it was released for iOS, developed by Tetraedge Games and published by Microïds.[5] This remake was also re-released for OS X[5] and, in 2013, for Android.[6] The game is a direct sequel to Dracula: Resurrection, which itself is an unofficial sequel to Bram Stoker's Dracula; set seven years after the end of the novel, Jonathan Harker finds that he must once again do battle with the evil Count Dracula.

Gameplay:

The game is played from a first-person perspective with the direction in which the player is facing controlled by the mouse. On each static screen, the player is free to look around 360o. The game's interface is very simple; there is no HUD, instead the player has access to an inventory in which all items are stored. To speak to people or interact with objects, the player must click on them with the pointer. As the player moves the pointer around the screen it can change to an arrow (meaning the player can move in that direction), a magnifying glass (meaning the player can inspect something in more detail), a cog (meaning the player must use an item on the object), a cog with a hand (meaning the player can operate the object without using an item) or a hand (meaning the player can pick the item up). When the player clicks on a person to whom they wish to speak, a list of conversation topics appear on screen in the form of small icons. The most often encountered symbol in the game is the cog. When the player encounters a cog, they must enter their inventory and select an item. If it is the correct item to operate the object, the item will appear in a green circle instead of the cog icon. If it is the incorrect item, the cog icon will remain.[7]

The 2012 iOS version developed by Tetraedge Games adds several new features to the gameplay, such as an autosave, an optional help feature, which highlights interactive zones on each screen, and a "Compass Look" feature which utilises the iDevice accelerometer controls for looking around.[5]
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